Author, year of publication | Participant group | Number of participants | Outcome(s) studied | Results |
---|---|---|---|---|
Adhikari et al., 2021 [57] | Third-year nursing students | 19 | Decision-making | • There was a 26.1% increase in mean confidence with decision-making scores on the NASC-CDM post-intervention (p < 0.001) • There was a 23.4% decrease in anxiety with decision-making scores on NASC-CDM post-intervention (p < 0.001) |
Anbro et al., 2020 [24] | Third-year medical and nursing students | Third-year medical students = 49 Third-year nursing students = 56 Participants using HTC Vive Headset with eye tracking = 22 | Communication accuracy, situational awareness | • Seventeen participants increased their frequency of correct verbal responses posttest — 5 looked at the speaker longer, 11 looked at the environment longer, and 1 did not change • Four participants did not increase their frequency of correct verbal responses posttest — two looked at the speaker longer, and two looked at the environment longer • One participant decreased their frequency of correct verbal responses posttest — looked at the speaker longer |
Atthill et al., 2021 [25] | Nursing students | Asynchronous debriefing = 32 Face-to-face debriefing = 32 | Decision-making | • Both the asynchronous and face-to-face debriefing strategies showed an increase in self-confidence and decrease in anxiety with decision-making scores posttest • There was a significant change in post-test scores for all asynchronous debriefing dimensions. There was only a change in Dimension 2 of NASC-CDM for self-confidence and Dimension 3 of NASC-CDM for anxiety and self-confidence in face-to-face debriefing groups • The asynchronous debriefing strategy had a greater impact in reducing anxiety with relation to Dimension 1 of the NASC-CDM |
Blanie et al., 2020 [26] | Second-year nursing students | Simulation by gaming group = 73 Traditional teaching group = 73 | Clinical reasoning | • There was no significant difference between groups in the script concordance test (SCT) scores immediately after and 1 month after the intervention (p = 0.43, p = 0.77) • There was no significant difference between groups in self-assessment of clinical reasoning knowledge after the intervention • Students in the simulation group expressed significantly more satisfaction towards the training session compared to the traditional teaching group (p = 0.001) • Students in the simulation group expressed more satisfaction towards the pedagogical tool compared to the traditional teaching group (p = 0.004) • Students in the simulation group perceived the session to be more engaging, with increased motivation levels (p = 0.003) • The global educational value (Would you recommend this training to students or colleagues?) was more positively significant in the simulation group (p = 0.002) |
Bracq et al., 2021 [27] | Scrub nursing students, expert scrub nurses | Scrub nursing students = 18 Expert scrub nurses = 8 | Situational awareness | • Post first simulation, 3 students assessed their performance as poor, 10 as average, and 5 as good • The mean number of detected errors was higher in session 2 than session 1 (p < 0.001) • The mean number of reported non-errors was higher in session 2 than session 1 (p = 0.004) • Moderate risk detection rate was higher in session 2 than session 1 (p < 0.001) • Subjective workload was higher in session 1 than session 2 (p = 0.006) • Ease of use was higher in session 2 than session 1 (p = 0.019) |
Carrard et al., 2020 [28] | Fourth-year medical students | 64 | Situational awareness (verbal and nonverbal communication and behaviours, management of emotional reactions, pauses, and silences) | • Students highlighted the benefit of the simulation providing self-observation via a video recording enabling them to have a critical view of their behaviour • Some students noted that the simulation could be improved by indicating the “right” way of doing things (on-screen guidelines or examples) |
Casler et al., 2022 [29] | Nursing students | 68 | Effect of asynchronous debriefing discussion on virtual simulation experience | • Overall mean debriefing experience scale (DES) scores increased post-discussion from 66.3/100 to 72.0/100 • All 20 items of the DES showed an increase in post-discussion. However, 14 of the 20 items showed statistically significant differences • Fifty-one students described the combined debriefing strategy in positive terms and that the discussion-board debriefing exercises added value to their learning |
Chen and Liou, 2022 [30] | Nursing students | 82 | Clinical judgement, decision-making | • Students reported that the AR simulation inspired empathy, improved clinical judgement and decision-making, provided a stress-free learning environment, and improved the efficiency of distance and self-learning |
Cieslowski and Haas, 2023 [31] | Nursing students | 110 | Decision-making | • Students expressed that the scenario allowed them to critically think • Students noted that the VR scenario imparted greater confidence and comfort before approaching the scenario in real life |
Colonna et al., 2022 [32] | Fourth-year medical students, general surgery residents, surgical faculty | Fourth-year medical students = 6 General surgery residents = 18 Flight nurses = 2 Acute care surgeons = 4 Surgical oncologist = 1 | Decision-making | • Participants noted the simulation’s ability to develop clinical decision-making ability. The Simulation Experience Scale (SSES) score for the clinical reasoning section was 4.31 ± 0.20 (mean ± SD) |
Du et al., 2022 [33] | Fourth-year medical students | 20 | Decision-making | • Students’ knowledge acquisition scores after training were significantly higher than before training (p ≤ 0.001) • In the real-world scenario-based test students’ non-technical skills (NTS), scores were significantly higher after training compared to before training (p ≤ 0.001) • Total score obtained by students after training was significantly higher than before training (p ≤ 0.001) • There was no significant difference between scores of technical skills before and after training (p = 0.69) |
Fogg et al., 2020 [34] | Nursing students | 234 | Clinical judgement | • There were significant improvements in the Lasater Clinical Judgement Rubric (LCJR) scores after the simulation, compared to before (p = 0.000) • LCJR ratings were significantly improved in the fields of noticing (p = 0.000), interpreting (p = 0.002), responding (p = 0.001), and reflecting (p = 0.01) after the simulation, compared to before • The number of student attempts decreased significantly from the first case to the final case simulation (p = 0.000) — student attempts ranged from 1–13 on the first case to 1–5 on the last. Student scores in both cases ranged from 90 to 100% |
Hu et al., 2022 [35] | Nursing students | Traditional teaching method = 80 Virtual reality mobile game-based application (VR-MGBA) group = 78 | Decision-making | • Final test scores revealed significantly higher knowledge and decision-making retention in the game group compared to the traditional teaching group (p = 0.000) • The game-based group displayed significantly higher scores for course interest and classmate cooperation compared to the traditional lecture group (p < 0.05) |
Jayasundera et al., 2022 [36] | Third-year medical students | 8 | Decision-making | • The students demonstrated statistically significant improvements in their confidence with making appropriate and timely clinical decisions (p = 0.008), effectively managing a team (p = 0.031), and keeping patients updated (p = 0.031) |
Sahin Karaduman and Basak, 2023 [37] | Third-year nursing students | Two virtual patient simulation group = 42 Virtual patient simulation and human patient simulation group = 42 Control (human patient simulation) = 42 | Decision-making | • There were no statistically significant differences between groups in nursing confidence with clinical decision-making pre-test (p = 0.231) and posttest (p = 0.953) • There were no statistically significant differences between groups in nursing anxiety with clinical decision-making pre-test (p = 0.605) and posttest (p = 0.907) scores • There was a statistically significant difference between the pre-test and post-test nursing self-confidence and anxiety with decision-making scores in the virtual patient simulation group (p < 0.001) • There was a statistically significant difference between the pre-test and post-test nursing self-confidence and anxiety with decision-making scores in the virtual patient + human patient simulation group (p = 0.042) • There was a statistically significant difference between the pre-test and post-test nursing self-confidence and anxiety with decision-making scores in the control group (p < 0.001) • The performance scores should be a statistically significant difference in simulation groups (p < 0.001). The highest performance score value was obtained in the virtual patient simulation group, and the lowest was obtained by the control group |
Pardue et al., 2022 [38] | Nursing students | 19 | Clinical judgement | • Students engaged in virtual reality simulation scenarios successfully described and demonstrated one or more phases of nursing clinical judgement (i.e. effective noticing, effective interpreting, effective responding, effective reflecting) |
Kim et al., 2023 [39] | Nursing students | Intervention group = 25 Control group = 23 | Decision-making | • There was a significant increase in post-test scores in the intervention group from pre-test (p < 0.001). The control group also had a statistically significant increase in post-test knowledge scores (p = 0.017). The difference between the groups was not statistically significant (p = 0.594) • The intervention group had significantly lower post-test anxiety with clinical decision-making scores than the control group (p = 0.031) • The intervention group had significantly higher decision-making confidence scores in “knowing and acting” (p = 0.025) and “seeking information from clinical instructors” (p = 0.049) than the control group • The intervention group reported good learning immersion in VR-based mixed simulations |
Kiyozumi et al., 2022 [40] | Paramedical and medical students | Medical students = 5 Paramedical students = 9 | Decision-making | • There was a statistically significant improvement of the number of clears in the scenarios between the first 5 min and the second 5 min (p = 0.0125) • There was a statistically significant improvement in the number of clears between the first 5 min and the third 5 min (p = 0.0045) • The difference between the number of clears in the second and third 5 min was not statistically significant (p = 0.0915) |
Kleinheksel, 2014 [41] | Nursing students | 130 | Clinical reasoning | • The most significant predictor for the implications for practice reflection score was critical items discovered (p < 0.001) • The number of red flag items (negatively correlated) was a significant predictor for the implications for practice reflection score (p = 0.031) |
Lee et al., 2022 [42] | Nursing students | VR group = 56 Control group = 48 | Problem-solving | • Problem-solving scores increased in both groups after the intervention. However, the improvement in the VR group was statistically significant in the decision-making, solution applying, and evaluation reflection domains (p < 0.05), while there was no statistically significant improvement in the control group • The learning satisfaction in the VR group was significantly higher overall and for each examined item (p < 0.001) |
Lee et al., 2023 [43] | Fourth-year nursing students | Experimental group = 17 Control group = 17 | Decision-making | • There was a statistically significant difference between the experimental and control group’s decision-making scores posttest (p < 0.001) • The post-test scores for confidence in performance was significantly different between the groups (p < 0.001) |
Mahling et al., 2023 [44] | Fourth-year medical students | 129 | Decision-making | • 91% of respondents agreed that VR was useful in conveying complex issues quickly • 80% of respondents agreed that VR should be used in examinations |
Mascarenhas et al., 2023 [45] | N/A | 510 | Situational awareness | • 80% of learners “strongly agreed” or “agreed” that the intervention improved their situational awareness to identify hazards that can be present within the patient room |
McCallum et al., 2011 [58] | Nursing students | 5 | Decision-making | • Students learnt clinical decision-making from the experience |
Michelet et al., 2020 [46] | Fourth-year midwifery students | Debriefing group = 14 Control group = 14 | Decision-making, situational awareness | • No significant difference between the groups with regard to knowledge acquisition and retention after intervention • A significant difference was observed in the non-technical skills assessment between the two groups for session 1 (p = 0.02), which remained higher in favour of the debriefing group in session 2 (p = 0.08) |
Middeke et al., 2018 [47] | Fifth-year medical students | Problem-based learning group (PBL) = 34 EMERGE group = 78 | Clinical reasoning | • Students in the EMERGE group achieved significantly higher aggregate scores compared to the PBL group (p = 0.015) • Students in the EMERGE group achieved significantly higher aggregate scores than students in the PBL group across all four cases (p < 0.001 (1–3); p = 0.004 (4)) |
Mills et al., 2020 [48] | Paramedical students | 29 | Decision-making | • Average heart rate was significantly higher during the live simulation compares to the VR simulation (p < 0.001) • The live simulation took significantly longer to complete compared to the VR scenario (p < 0.001) • No significant differences were observed in total score of satisfaction and importance components of simulation design scale (p > 0.05) |
Park et al., 2022 [49] | Nursing students | Group 1 (virtual simulation (VS) followed by high fidelity simulation (HFS)) = 26 Group 2 (high-fidelity simulation followed by virtual simulation) = 26 | Clinical reasoning | • After the first simulation, a significant difference was seen in clinical reasoning (p = 0.031) and problem-solving process (p = 0.006) with higher scores in the virtual simulation group than the high-fidelity simulation group • The group that received VS first and HFS second had higher scores for reflective thinking (p < 0.001) and self-confidence (p = 0.013) |
Rim and Shin, 2022 [50] | Nursing students | 45 | Clinical judgement | • Students rated their clinical judgement scores as higher post-session compared to pre-session • Nursing competency scores significantly increased after the programme (p < 0.001) |
Rogers, 2011 [51] | Nursing students | 16 | Problem-solving | • Students reflected that the simulation experience helped in construction of knowledge and development of problem-solving skills in a collaborative environment |
Saab et al., 2021 [52] | Third-year nursing students | 26 | Decision-making | N/A |
Sara et al., 2021 [53] | Nursing students | 40 | Clinical reasoning | • Students evaluated their clinical reasoning skills as best in collecting information and worst in establishing goals in all three phases • There was a significant improvement in self-evaluated clinical reasoning skills from before the simulations to after the virtual reality simulation |
Watari et al., 2020 [54] | Fourth-year medical students | 169 | Decision-making | • Participants showed a significant increase in their average total post-test scores compared to pre-test (p < 0.001) • The rate of change between pre-test and post-test clinical reasoning answers was higher than knowledge answers (p < 0.008) |
Williams et al., 2020 [55] | Nursing, practical nursing, and healthcare assistant students | Nursing = 27 Practical nursing = 12 Healthcare assistant = 7 | Situational awareness (role awareness, positions of power) | • Students felt that the simulation provided them with an opportunity to discuss role challenges with their teammates • The simulation highlighted that despite different roles and natural positions of power, all members of the team are equally important |
Yang and Oh, 2022 [56] | Nursing students | Virtual reality group = 29 Simulation group = 28 Control group = 26 | Problem-solving, clinical reasoning | • There was no significant difference in nursing knowledge scores between the virtual reality group and the simulation group. However, there was a significant difference in the scores between the virtual reality group and the control group (p < 0.001) • The problem-solving ability score increased from pre-test to posttest in the virtual reality and simulation groups but decreased in the control groups. The VR group scores were significantly higher than both the other groups (p = 0.038) • The clinical reasoning ability score of the three groups increased from pre- to post-intervention. However, the virtual reality group did not significantly improve in comparison to the simulation and control groups • Self-confidence scores for all three groups increased post-intervention. The virtual reality group scores improved significantly compared to the other two groups • There were no significant differences in the anxiety scores between groups, although all groups anxiety scores were reduced post-intervention • There were no significant differences in learning motivation scores between the virtual reality group and the simulation group. However, the scores were higher compared to the control group |