Rational behind using AR/VR/MR | More attentiveness | Â | Â | 81 | Â |
Learning in unsupervised setting | 62, | Â | 96 | 78 | |
Better performance compared to conventional methods | Â | Â | Â | 31, | |
Increased accuracy and precision | Â | Â | 29, 94, | 20, 53, | |
Improve observation | Â | Â | 42 | Â | |
Higher engagement | Â | Â | Â | 59 | |
Self-directed learning | Â | 26, | 70, | Â | |
Improve students’ motivation |  |  | 23 | 21 | |
Face and content validity | Â | Â | Â | 43 | |
Repetitive training | Â | Â | Â | Â | |
Reduce cognitive load | Â | Â | 22, 24, 41, | 37, | |
Safe/controlled setting | Â | 19 | 19, 89 | Â | |
Feasible education tool | 30 | 102, | Â | 75, 113 | |
Increased time-efficiency | 61 | Â | 89, 101, | Â | |
Increased cost-efficiency | 32, | Â | Â | Â | |
Immersive training | 28 | Â | 36, 76, 86, | 20, 58, | |
 | Instructional problems | Learner characteristics | Task analysis | Instructional objectives | |
 | analyze |